This post is the fourth in a series looking at the
design and implementation of my Glitch demo and the
m4vgalib code that powers it.
In part three we took a deep dive into the STM32F407's internal architecture,
and looked at how to sustain the high-bandwidth flow that we set up in part
Great, so we have pixels streaming from RAM at a predictable rate — but we
don't have enough RAM to hold an entire frame's worth of 8-bit pixels! What to
Why, we generate the pixels as they're needed, of course! But that's easier
said than done: generate them how, and from what?
In this article, I'll take a look at m4vgalib's answer to these questions:
You can now view these demos in your browser!
m4vga is a technique/library for hacking the STM32F407 to generate
high-quality analog color video signals with just a handful of resistors.
I wrote the C++ version between 2012 and 2015, and rewrote it in Rust in 2019 to
put my money where my mouth is.
I did this because it was an immense technical challenge. Read on for details,
including links to a series of blog posts I wrote examining the code in detail.